On a slightly more negative note, much of my enthusiasm for my previous worlds has died. Please don't expect to see a whole lot from my old C3/DS worlds anytime soon. However, I may return to my C1 world. It is very hard to abandon creatures you have spent at least five hours raising! I think that the best way for me to ease back into writing for Norn Tree is to start something new, and something I've always wanted to give a try is a population experiment. Some of you may remember that I attempted something similar to this with the Tionia world, which was very short-lived due to not going to plan at all. This time around, all groups will be in separate metarooms. I'm not looking for speciation in this world, although we may end up seeing something along those lines. Instead, I'm looking at how different starting populations end up progressing.
To begin with, there will be four populations. These will all have different amounts of norns. The starting populations are as follows: One male and one female, one male and two females, one female and two males, and two males and two females. All will be put in separate metarooms that are not too big, with water sources blocked off so nobody drowns. All starting norns will be Chichis. No population will have to share with Grendels or Ettins. The only competition the norns will have will be their own colony mates.
I have some theories as to how each population will fare, but only time will tell if these theories are correct or not.
One male, one female: The population growth will probably be fairly slow here, with only one breeding pair to begin with. Competing for food shouldn't be a major concern for them, but reproducing often enough to sustain the population might be. With the population being restricted from the start, there probably won't be as many chances for beneficial mutations that will aid the survival of the group to happen. All this being said, norns do breed like rabbits; these issues may not be issues at all. If either initial norn dies before stability is reached, its over for this population, so they need to really hope for the best.
One male, two females: Breeding won't be too much of a concern for these guys. If all goes well, this population will be able to have at most two pregnancies happening at once in the beginning. This means more security for the breeding prospects of the future, and more likelihood for a beneficial mutation to crop up. With the potential for such regular population growth, food may be a slightly bigger issue. This population needs to hope that the one male doesn't die before another hatches.
One female, two males: This group has the best of both worlds. Population growth shouldn't be too rapid due to there being only one female, but having two males around increases the chance that there will be a mate available when she's fertile. Similar to the other two populations, if the one female dies before another can hatch, they are doomed.
Two males, two females: Breeding won't be a concern for this group at all, and one death won't be as devastating. In fact, the main concern here will be eating all the food. This population will get huge, and most of the mutations will probably happen here.
The first group to be completely hatched is the two males, one female group, which dwells in the Lost Cave. I replaced the elevators there with elevines, as the last time I used this metaroom I had some glitchy shenanigans with the elevator. I'm not going through that again! The three already seem to be getting along great.
Unsurprisingly, the Norngarden group is the first to have a pregnancy. Agnes here is the one carrying the egg. Hopefully, the other groups will soon begin to expand as well.