Showing posts with label rasmarvis. Show all posts
Showing posts with label rasmarvis. Show all posts

Friday, 20 April 2018

Rasmarvis: Fresh Start

Okay, so I managed to get everyone out of the original world, except for the grendels, who hadn't been doing much of anything anyway. After some world prep, the group is ready to try this again! Pigeon Feather heads straight for the training area, and I'll have to remove him once Dapple Pelt hits adolescence.

Thursday, 19 April 2018

Rasmarvis: Irreparable Damage

It's been a while since I last played a Docking Station world, so it should be nice to revisit Rasmarvis! Out of the two young norns in the nursery, Dapple Pelt will be the first to begin her training. Also, I seem to have forgotten to educate the two. Whoops.

Thursday, 22 March 2018

Rasmarvis: A Bit of Everything

I've done a bit of thinking, and sending a norn who's only just hit the youth stage to fight a fully grown grendel that has been that way for a while isn't particularly fair, especially considering the goal of the initiation is to find norns that are actually willing to fight grendels. So, I have decided that I will hatch a new grendel for each youth. If the norn loses, the grendel stays, and the stakes are raised for everyone else. Hopefully, they stand a better chance against a grendel who hasn't had as much of a chance to learn their instincts.

Thursday, 8 March 2018

Rasmarvis: Glitch Adventure

Something interesting happened. I injected the Lost Cave as a new nursery room, only for Buzzard Stripe to get on the elevator which never stopped going up, carrying him off screen. He just... disappeared. Unfortunately, I misread something and accidentally saved the game without quitting instead of quitting the game without saving. He's gone now. Sorry, Lightning Strike. I couldn't save your kid. She tried to call the elevator back to retrieve her son, but to no avail. It belongs in the void now. Because I see no possible way to get Buzzard Stripe back from the abyss, I'm sending her back to the main population. Better luck next time? I probably should've used elevines.

Friday, 2 March 2018

Rasmarvis: First Blood

Where we left off, Lightning Strike was looking to be the most formidable norn this generation. She hasn't changed: she still voluntarily hits the grendel dummy until she tires herself out whenever she's in the area. Pale Flower isn't entirely sure on how to feel about her friend's habits.

Saturday, 24 February 2018

Rasmarvis: Pack Run

I've been rolling a world concept around in my head for a while now, but I only just got around to putting it in action. For ages I've wanted norns that can actually defend themselves against the Jungle grendels of Creatures 3, because every single time I've had a wolfling run with grendels as an obstacle, the grendels parked themselves right in the middle of the norn terrarium, turning the once highly populated region into a ghost town because the norns were simply too stupid to fight back or even run away. This world won't produce a lot of norns who can do that straight away, but the rules of the world should favor those who are more inclined to defend themselves. I'm calling it a pack run for lack of better words, and I will now explain the rules of the run! To avoid complications, the starting population will be exempt from a good portion of these rules.