Showing posts with label astralis. Show all posts
Showing posts with label astralis. Show all posts

Monday, 12 March 2018

Astralis: Disaster Disease

As I don't currently have a mouse, the worlds involving picking up and moving norns frequently are not places I want to go right now, but I'm still in the mood for some blogging. This means it's time for some Astralis!

Saturday, 3 February 2018

Astralis: The Troubles of Gengineering

Sorry I took a while to make another post, I'll try to be more regular in the future. Sorana seems to have inherited Corusca's anger related genes, as she is currently angrily attempting to eat this bird. She also discovered the bell, which I genuinely thought was a background item and so was very startled by it's toll.

Monday, 22 January 2018

Astralis: Young Murderess

When we left off last time, Blaze was showing some strange behaviour. So I have decided to inject the health bar and x-ray in an attempt to find what is wrong with her. If I can't figure it out, I will likely just let her go.

Thursday, 18 January 2018

Astralis: Love and Birth

The girls are starting to get scores now, which should mean there will be some new additions to the world soon! I've found that with the Hera script, it's hard to end up with overpopulation as pregnancies aren't happening every two seconds like with a regular world, which is always good. This means that I should be able to focus on everyone to some extent!

Sunday, 14 January 2018

Astralis: Hera Run

With all the Hera runs being done lately, like Pappus Cafe's Applewood Fields and Vermidia's community run over on Creatures Caves, I thought I'd try one myself! I've had a few worlds with this script before, but I never got particularly invested in them. For those who aren't familiar with the Hera script, it's an agent made by Amaikokonut that makes all eggs hatch female, exports all male creatures, and randomly impregnates females based on scores that all creatures receive when they reach the youth stage. It can be found here! The run will be taking place in the C1toDS metaroom, but I'm removing the fridge and fixing that temple boundary bug.